<html><head><title>WorldDebug</title></head>
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<font face="Arial" size="2"><p align="center"><b><font size="4">WorldDebug()</font></b></p>
<p><b>Syntax</b></p><blockquote>
Result = <font color="#006666"><b>WorldDebug</b></font>(Mode)</blockquote>

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<b>Description</b><br><blockquote>

Changes the world debug mode. 'Mode' can be a combination of the following constants: 
<pre><font face="Courier New, Courier, mono"size="2">  <font color="#924B72">#PB_World_DebugNone</font>  : no debug information (default).
  <font color="#924B72">#PB_World_DebugEntity</font>: shows the entities bounding boxes.
  <font color="#924B72">#PB_World_DebugBody</font>  : shows the physics bodies, both static and dynamic.
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This can be very useful to help finding issues with collisions or picking for example. 

</Blockquote><p><b>Supported OS </b><Blockquote>All</Blockquote></p><center><- <a href=worldcollisionnormal.html>WorldCollisionNormal()</a> - <a href=index.html>Engine3D Index</a> - <a href=worldgravity.html>WorldGravity()</a> ->

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